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ACC Bowl Projections & BlogPoll: Week 10

Here are this week's updated ACC Bowl projections.

Bowl Game Team
Orange Bowl Virginia Tech Hokies (9-3)
Chick-fil-A Bowl ACC #2 v. SEC 3/4/5 Florida State Seminoles (9-3)
Champs Sports Bowl ACC #3 v. BE #2/ ND N.C. State Wolfpack (9-3)
Sun Bowl ACC #4 v. Pac 10 #4 Clemson Tigers (6-6)
Meineke Car Care Bowl ACC #5 v. Big East #3 Georgia Tech Yellow Jackets (7-5)
Music City Bowl ACC #6 v. SEC 6/7/8 Miami Hurricanes (8-4)
Independence Bowl ACC #7 v. MWC #3 North Carolina Tar Heels (7-5)
EagleBank Bowl ACC #8 v. Army or C-USA #6 Maryland Terrapins (7-5)
Fight Hunger Bowl #9 (potential) Boston College Eagles (6-6)

BC makes it back in this week.  If Virginia beats Duke this weekend, the ACC could actually end up with ten bowl-eligible teams, which it also had in 2008.  There is almost no chance ten teams will be selected for a bowl.  Nevermind, UVA has two 1-AA wins and thus would need to win 7 games to be eligible.

This is not a power poll. I don't attempt to rank teams based on how good I think they are. I only rank teams based on their resume. What have they done? Not how talented are their players or what other polls project them to do, but what have they done? The poll is designed to be dynamic. I try to start from scratch every week.

I do attempt to reward teams for "quality losses," while punishing them for poor performances. I do not give excessive credit for stomping horrible teams. I reward quality play, win or lose, particularly against other good teams. I am not bumping team A 10 spots and docking team B 10 spots when team A beats team B by a field goal in what was essentially an equally played game. I like to reward playing well against good teams, win or lose, and punish losing to poor teams more harshly than I reward defeating poor teams. To that end, TCU and Boise will probably not climb much higher in my poll for the rest of the year because they don't really play anyone. And if those two don't blow out the weak competition every week they will start to slip in addition to not climbing.

I Reward Grinders. I reward those who play difficult schedules. Teams that play a tough team every week don't get to spend extra time preparing for their tough games, and they also don't face the attrition other teams face because they are able to pull their starters in blowouts. Fewer plays for important players reduces the chance those players will get injured.

Change my mind using my criteria if you can.