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FSU-Delaware State potential for a running clock: Here’s how that works

Just getting you to that UF game quicker?

NCAA Football: Delaware State at Florida State Glenn Beil-USA TODAY Sports

Florida State fans haven't had much time to bask in the warm glow of victory this season; the few games that the Seminoles have won have come down to the final play. Well, until today, perhaps, as FSU’s blowout win over Delaware State could be over even sooner than expected, if a running clock is employed.

Here’s what that means, per Wikipedia:

The National Collegiate Athletic Association's mercy rule provides, "Any time during the game, the playing time of any remaining period or periods and the intermission between halves may be shortened by mutual agreement of the opposing head coaches and the referee." (NCAA Football Rule 3-2-2-a)[5] NCAA Football Approved Ruling 3-2-2-I cites an example: "At halftime the score is 56–0. The coaches and the referee agree that the third and fourth quarters should be shortened to 12 minutes each. The coaches also request that the second half be played with a 'running clock' i.e., that the game clock not be stopped." The NCAA Football Rules Committee determined, "The remaining quarters may be shortened to 12 minutes each. However, the 'running clock' is not allowed; normal clock rules apply for the entire game." [6]

The most recent example of an NCAA football game shortened by invoking this rule occurred September 24, 2016, when the Missouri Tigers led Delaware State 58–0 at halftime. The coaches agreed to shorten the third and fourth quarters from 15 minutes to 10 minutes each, shortening the total game time from 60 minutes to 50 minutes. The Tigers added three touchdowns in the abbreviated second half to make the final score 79–0, setting team records for the most points scored in a game (79), the greatest margin of victory (79), and the largest number of touchdowns scored (11). (Missouri would have scored 80 points, but it had missed an extra point early in the game).